Showing posts with label The Brightest Day The Blackest Night. Show all posts
Showing posts with label The Brightest Day The Blackest Night. Show all posts

Monday, September 3, 2012

Michael Clarke Duncan, DAREDEVIL's Kingpin, GREEN LANTERN's Kilowog, Dead at 54


Actor Michael Clarke Duncan has passed away at the age of 54, according to multiple sources including the Associated Press.

Duncan's death was confirmed by a statement from his fiancée, former Apprentice contestant Omarosa Manigault. Reports say he died Monday morning in a Los Angeles hospital, where he was receiving treatment following a July 13 heart attack.

Among multiple high-profile roles, Duncan portrayed classic Marvel villain the Kingpin in 2003's live-action Daredevil film. The movie was notable for casting an African-American actor as a character traditionally depicted in the comic books as Caucasian, which preceded similar moves including Samuel L. Jackson appearing as Nick Fury in several Marvel Studios films, and British actor Idris Elba playing Heimdall in 2011's Thor.

As a voice actor, Duncan reprised the role of Kingpin in the MTV's 2003 Spider-Man animated series, and voiced roles in the Teen Titans and Static Shock cartoons. He acted in two more comic book-based movies, as Manute in 2005's Sin City, and the voice of CGI-rendered Kilowog in last year's Green Lantern.

Duncan's breakthrough role was as John Coffey in 1999's The Green Mile, earning him Academy Award and Golden Globe nominations for best supporting actor.






Saturday, May 21, 2011

From The Brightest Day The Blackest Night

Amazing New Concept Art For Green Lantern Revealed

From ComicBookMovie.com


In a universe as vast as it is mysterious, a small but powerful force has existed for centuries. Protectors of peace and justice, they are called the Green Lantern Corps. A brotherhood of warriors sworn to keep intergalactic order, each Green Lantern wears a ring that grants him superpowers. But when a new enemy called Parallax threatens to destroy the balance of power in the Universe, their fate and the fate of Earth lie in the hands of their newest recruit, the first human ever selected: Hal Jordan.



Here's some really amazing concept art for you guys for the upcoming superhero movie Green Lantern. All of the images come from the book Constructing Green Lantern: From Page To Screen and by the looks of some of these pictures, it's definitely a must have for any fan of the comics or movie.  


 
 
 
 
 
 
 
 
 
 
Green Lantern the movie hits theaters June 17th and the book Constructing Green Lantern: From Page To Sceen is availabe on May 31.

Thursday, May 19, 2011

From The Brightest Day The Blackest Night

SHELF LIFE : Greatest Hits, Ron Marz

From Comic Book Resources by Ron Marz
I was in high school in the '80s (that's right, I was a few years too old to give a damn about "G.I. Joe" or "Transformers" or any of those other '80s animated shows). Back then, just like now, the summer season meant, among other things, bands would hit the summer shed concert circuit. The closest one to me was Saratoga Performing Arts Center in Saratoga Springs, NY. I spent a fair amount of time there in my high school and college years, saw a lot of acts. Among them, Journey and Def Leppard, who were kind of big deals back then.
And now all these years later, you know who's on the bill at SPAC this summer? That's right, Journey and Def Leppard. Nobody would confuse either of them with the biggest band in the land anymore, but they're still out there, plugging away, churning out what amounts to a greatest-hits set. Night after night, it's "Don't Stop Believin'" and "Pour Some Sugar On Me," because that's what most of the audience came to hear. That's why they paid their money. Play a new song, and that's when everybody heads to the bathroom, or goes to get another beer. So you'd better give the people what they want, right?
Creatively, no one wants to become a greatest-hits act. It's the equivalent of the high-school pitcher reliving his "Glory Days" in the Springsteen song, the sense that your best days are behind you. Any creative person worth a damn -- musician, writer, artist -- wants to believe their best work is ahead of them, not already in the rear-view mirror.
Which brings us to the "Green Lantern Retroactive" issue I'm writing, to be published in August. I wrote "Green Lantern" for almost seven years, a pretty sizable chunk of my career. I realize it's always going to follow me. I'm unlikely to ever do a convention signing or store appearance that a stack of GL issues doesn't land in front of me. And I'm more than fine with that. I co-created a new Green Lantern, one who seems to resonate with a segment of the comic-reading audience. For some people, mostly because of when they started reading the book, Kyle Rayner is "their" Green Lantern. I'm happy that the work I did with Darryl Banks, Paul Pelletier and a number of other artists resonated with people.
"Green Lantern" #51, Kyle Rayner's first cover appearance
But it's also a book I stepped away from a decade ago, at least in terms of a monthly assignment. Yes, I've written Kyle a few times in the ensuing years, but in small doses. It's not what I'm doing now. It's not "Artifacts" or "Witchblade," or "Magdalena" or "Shinku." So why go back at all? Why take on a gig that, by its very nature, looks backwards rather than ahead?
It wasn't a no-brainer decision when I got the offer, honestly. I was very aware of the drawbacks, of being perceived as a greatest-hits band, retreading former glories. But ultimately it came down to a simple choice: was it a story I wanted to write, or not? The answer, obviously, was yes, for two reasons.
Number one: if there was going to be a Green Lantern story set in that era, I wanted it to be mine. I do feel a certain, I dunno, paternal interest, I guess, in Kyle. That's not logical, certainly. Kyle isn't "mine," in any real sense. Neither Darryl nor I were awarded any creator stake in Kyle, as we were with some other characters we created, like Effigy and Fatality. Despite that, I'll admit to having an emotional attachment to Kyle that I simply don't have for other work-for-hire characters. He didn't exist before we built him from the ground up. There's always going to be an allure, like an old girlfriend you never quite forget.
Number two: if Darryl was coming back to comics, I wanted to be the guy who got to work with him. Darryl hasn't done much comic work for a while, concentrating more on commercial-art jobs (that, frankly, pay better than the monthly comics grind). But he's one of my favorite collaborators, and the chance to work together again was too much to pass up.
Jim Cheung spread from the Hal Foster-inspired "Scion" #39
So Darryl and I are immersed in the first Green Lantern story we've done since 2000. And I have to admit, I'm enjoying the hell out of it. While I was finishing up this column, a splash page from Darryl appeared in my inbox, and it's just glorious. Some of his best work ever, I think.
Superhero comics are a business built in large part on nostalgia. It's a genre that tends to wallow in where it's been, rather than embrace the possibilities of where it might go. Maybe it's human nature overall to cling to what's familiar, rather than seeking out something new and different. I know more people will buy the GL Retro issue than will pick up "Magdalena" or "Shinku," but it is what it is.
It's an interesting line to walk, acknowledging your past while striving to move forward and bring the audience with you. Now that Marvel is bringing back some of the CrossGen titles, I've been asked fairly often if I'd go back to something like "Scion" or "Sojourn" should the opportunity arise. It's much the same dilemma as returning to Kyle and "Green Lantern." On one hand, it's more looking in the rear-view mirror, when something new and different might be more creatively exciting. But on the other hand, there's a certain sense of unfinished business.
I had a role in creating those books, particularly "Sojourn," which was the result of me locking myself in an office and emerging a few days later with the complete series bible. Except for the dog, which wasn't my idea. The boss insisted on the dog because "people like dogs."
Marz left "Sojourn" more because of office politics rather than creative reasons
I loved the cast and setting of "Scion." I loved working with Jim Cheung. That's why, when Jim departed the book, I stepped away with him, despite having more stories to tell. We drew the curtain on our run with one of my favorite issues of anything I've ever worked on, "Scion" #39. The story hinted at future directions the series might take, and served as our homage to Hal Foster's "Prince Valiant" Sunday pages.
My departure from "Sojourn" was the opposite. Rather than walking away from that world with a sense of satisfaction, after two years I was booted from the title because of ugly office politics, not creative decisions. So like I said, unfinished business.
One of the amazing aspects of comics is you can create something out of thin air. At one point, Kyle Rayner was new. The characters and world of "Sojourn" were new. Where you've been as a creator often dictates where you go, for good or ill. I don't mind looking back, as long as it doesn't stop me from moving forward.
Maybe Def Leppard feels the same way. Maybe they enjoy playing "Pour Some Sugar on Me" every night. I guess I'll find out. I've got tickets to see them July 10 in Saratoga.
Ron Marz has been writing comics for two decades, and thinks it's pretty much the best job ever. His current work includes "Artifacts," "Witchblade" and "Magdalena" for Top Cow, and his upcoming creator-owned title, "Shinku," for Image, set to debut in June, 2011. Follow him on Twitter (@ronmarz) and his website, ronmarz.com

Tuesday, May 17, 2011

From The Brightest Day The Blackest Night

ON THE SET OF "GREEN LANTERN"

From Comic Book Resources by Erik Amaya
Set visits often follow the same basic routine -- arrive at the location, watch a bit of filming and between shots, the director, an actor or a crew member will take the time to chat before the next call of "Action!" Sometimes, the chats become more formal interviews, but the most important thing from the filmmakers' standpoint is getting the day's shots finished. When CBR News visited the New Orleans set of "Green Lantern" in August, that familiar format was rocked by a missing element -- actual filming.
The Warner Bros. film, which stars Ryan Reynolds as Hal Jordan, the cocky test pilot who gets drafted into an intergalactic police force, was, until recently, a secret contained on computer hard drives and CGI render farms. At the time of our visit, precious little was known other than its principal leads, which include Blake Lively as Carol Ferris and Mark Strong as Sinestro. The look, scope and feel of the project were all mysteries the crew gave us special access to in lieu of watching a scene being shot.
The day began with a tour of the art department, set up in one of the adjacent stages. Inside, a large-scale model of the Guardians' Citadel -- a circular platform surrounded by nine seats -- greeted us as production designer Grant Major said hello. Flanking him were cardboard cut-outs of fan-favorite Lanterns Kilowog and Tomar-Re. Major discussed the movie with the aid of many production art pieces, concept drawings and photos.
He started with a group of designs marked "Coast City," Hal Jordan's hometown. Pointing to a photo of a composite cityscape, Major talked about the environments used to create the fictional aerospace town. "There are some key locations [here in New Orleans] that we've incorporated into Coast City. We're also using some of the west coast of California. The character of Coast City is very West Coast Californian," he said. Shots of Long Beach, California, will supply some of that Pacific feel. "There are also some testing grounds [on the edge of New Orleans] like California has inland in the desert area." In the composite photo, the coastline, airfield and desert-like proving grounds were clearly visible. It was a convincing sight.
He gestured to several illustrations of the changes that Hector Hammond will undergo throughout the film. Starting with an untouched photo of actor Peter Sarsgaard, each picture adds volume to his forehead, achieved through practical effects. "We're fortunate to have the prosthetic designers and the manufacturing area within the same building," Major explained. That proximity allowed them to tweak Hammond's appearance throughout shooting.
The presentation was reminiscent of a DVD special feature, but live and with more depth than could be encoded onto a disc. Major moved on to a wall dedicated to the design of the planet Oa, the Green Lantern Corps' headquarters. "[Hal] sees these shafts of light or energy coming up from it," he said, pointing to a full-color drawing that reveals the world to be honeycombed from eons of exposure to the Power Battery. The concept was impressive and unlike any other seen in comics or animation. It was a bold departure, but one that honored the purpose of Oa. "It's an extremely old place," Major said. "It must have a lot of influence on a lot of different cultures over time. So, what we tried to do was introduce a plethora of different types of architectural styles and a feeling that over the millennia, there's just been this building up and building up and this whole sort of huge history."
Asked about how the film's eventual conversion to 3D enters into designing the world, power ring constructs and the rest of the film, Major responded, "Film design is a 3D job anyway. Even though it's projected in 2D, we design it in such a way that you've got to get a feeling of the geography and the way that spacial systems work. Obviously, we've been thinking, 'How do we make 3D moments eye-popping?'" He added, "It's storytelling, first and foremost." Without getting too specific, he mentioned space scenes will utilize the deep-field of the 3D environment, while certain shots of the Lanterns using their powers will reach out into the audience.
The next set of photos detailed members of the Corps: Boodikka, Medphyll, the Green Man and Salaak, to name a few. "We've had the task of designing about 25 of them, which we'll see as featured extras," Major explained. "We've been putting a lot of work into making them exotic, but the top of the evolutionary chain of their own planets." The list went deep into GL mythology with one new addition: N'gila Grnt. The production designer smiled when that design was mentioned. "Other than N'gila Grnt, they're all quoted from the comics," he said. Sadly, G'Nort wasn't present.
Concept art of Oa, as seen on the set visit
Along for the tour were producer Donald De Line and co-producer Geoff Johns, who at the time had only recently been named DC Entertainment's chief creative officer. "The creation of DC Entertainment shows that Warner Bros. knows they want to do DC properties, characters and stories," Johns said of the company's restructuring.
Every so often, he and De Line added to Major's hour-long presentation. When the issue of the superhero mask came up, Johns offered, "Green Man has his mask on his world. He's obviously protecting whatever crazy identity he has. The uniform comes from the ring and reacts to whatever the wearer needs."
De Line added, "When the Lanterns [other than the Green Man] are on Oa, they don't need to be masked because they're not protecting their identities from each other."
When Major's presentation concluded, costume designer Ngila Dickson took center stage in a nearby screening room to discuss the most hotly contested aspect of the film up to that point: the costume. Known for the elaborate, but fully realized clothes seen in the "Lord of the Rings" trilogy, the designer was presented with a unique learning curve when it came to the computer-realized uniforms of the Green Lantern Corps. She approached the challenge from the Guardians' point of view, explaining, "I wanted to explore the costumes from a DNA/cellular level. The costume is grown over the body -- being true to the nature of where that [Lantern has] come from. The idea is that the Guardians recognize what the ring has chosen about each individual and highlight that."
Using a slide of a naked Abin Sur as an example, she illustrated how that thinking went into the unique variation of his costume. "I wanted to bring out in him this sort of beauty," she said. His finished uniform highlighted the curious texture of his skin. Dickson presented slides of other Lanterns. Each uniform reflected the characters' differences, from the slight frame of Tomar-Re to the mass of green across Kilowog's chest. Along the way, she revealed that her favorite Lantern is Bzzd.
With an understanding of the uniform firmly in place, she talked about Hal's costume. "The very first thing [the Guardians] are going to look at is this human's anatomy," she began. Her research took her to medical diagrams from the 1500s. She called those early explorations of the human form "quite beautiful as renderings." Following on the thought that Hal's new bosses would also explore his psyche, she looked at the eventual costume as an extension of the character's first love: flying. "I wanted to take the concept of him as a pilot and create this extraordinary flying machine," she explained as a slide of Reynolds in the finished costume appeared on the screen. She admitted designing costumes no one would ever wear was "weird," but that CGI is just a new tool to use as readily as needle and thread.
Johns and De Line took over the show to present an early effects test of Salaak. The movements looked uniquely like the alien, with his four hands furiously typing away at various keyboard and monitor constructs. Though it was only an unfinished animation test, Salaak showed off plenty of character. "They got his personality perfectly -- he's kind of anal about everything," Johns said. "Everyone [on the film] is doing their research and really being diligent about it, but they bring a whole other layer to it which you can't do on a comic book page."
De Line credited Johns with crystallizing the connections between the film and the DC Universe. "All along the way, with every draft, Geoff would look at it," he said. "We really wanted to stay true to the comics and the mythology and he was always our touchstone." In addition to Lanterns like Salaak and Isamot Kol, Johns also suggested bringing the emotional spectrum and Dr. Amanda Waller into the story.
Another interesting fact about our visit: it was Mark Strong's birthday. The crew celebrated by getting him a cake adorned with a portrait of his character decked out in Sinestro Corps gear. When asked later about that costume, the actor gave no indication that Sinestro's fall from grace was scheduled for the next film -- should a sequel happen -- but his eventual turn to evil was never far from Strong's thoughts. "Knowing what happens to Sinestro defines the way he behaves in this film," he said.
"He carries around 'Secret Origin' with him," Johns added, noting the actor got his copy of the story signed when artist Ivan Reis visited the set a few days earlier. "Mark really did his research and embraced that character."
Sinestro: Fated to fall.
Due on the green-screen stage, Strong was unsure whether his theatrical background gave him an advantage in that environment. "It doesn't faze me," he admitted. "I'm sure some of the reason is that if you grow up doing 10 or 15 years of theater, you know it's not real. You can see the front row of the audience." Whether in live theater or playing an alien, he believes it is all about the power of imagination.
That sentiment was shared by Reynolds, who also faced the blankness of the stage. "You see the concept drawings and you find it that way," he said of working in the featureless green studio.
Coming to talk to the press group in between camera set-ups, Reynolds still wore the grey motion-tracking suit under his robe, and his neck was still dotted with tracking markers. "I had a tussle with the black-and-white fairy," he quipped. The dots would eventually help the special effects people track the collar-line of the costume. The actor admitted that he initially worried about the tracking suit, but, "You gotta get over the 'feeling stupid in a grey unitard' thing pretty quickly if you're going to do a hundred and four days of shooting in it.
"I think once I got behind the idea and the reasons why it wasn't an actual suit -- that it's actually kind of a bio-weapon -- I was all for it," he added.
Although filming would wrap the next day, director Martin Campbell looked forward to the months of post-production work, where the world shown in stills would become a living, 3D reality. "The tests have been very encouraging," he said. The director was also confident in the story and the way his team handled the material. "You just treat it like any other drama," he explained.
"We always go back to character and story," De Line added."What are we relating to and what are we caring about? That's something that Martin is always very focused on."
Asked whether the film will raise the profile of the "Green Lantern" comic book, Johns replied, "I hope so -- the hope is that this stuff always feeds back into [the comics]." At the same time, the push to get the DC properties into film, television, and games is important to their survival; whether they are the "big guns" like The Flash and Wonder Woman or lesser known characters like Sgt. Rock. Johns also expressed an eagerness to see Vertigo titles like "100 Bullets" find their way off the page and into other formats.
Just when the day appeared to be wrapping up, we were presented with was one more surprise -- prop master Andrew Petrotta brought in a battery and ring. The battery is different from its comic book counterpart, more alien, ancient and mysterious than the familiar design. "It's a type of resin," he said of the lantern. "Originally, it's grown with lasers in a resin bath, then there's a bit of sculpting afterwards." CBR News had the opportunity to try on the ring prop; it had plenty of weight, with the same alien stone texture as the battery. Oddly enough, the only rings Petrotta made were a set for Reynolds and his stunt double. "The others are computer generated," he said.
In course of a few short hours, the cast and crew of "Green Lantern" offered a special glimpse at the film, showing off the things fans of the comic will appreciate and the summer movie aspects that general moviegoers will hopefully enjoy. "'Green Lantern' has this mythology, this epic scope," said Johns, a scope everyone involved in the making of the movie plans to introduce the world.

Sunday, May 15, 2011

From The Brightest Day The Blackest Night : Green Lantern Movie Set Interviews

Green Lantern Set Visit : Mark Strong Interview


From MySpace

Back in October, I and a handful of journalists were invited to visit the New Orleans set of 'Green Lantern.' We got to talk to stars Ryan Reynolds, Mark Strong, as well as director Martin Campbell, and designers Grant Major and Ngila Dickson. Our group interview with Mark Strong is below. Fair warning for the non-‘Green Lantern’ readers and spoilerphobic -– the interview below contains some spoilers. They'll be marked, but beware!
Mark Strong plays Hal Jordan’s Lantern mentor, Sinestro, and he looks like this:
167509-sinestro500
So when Mark Strong walks in the room wearing full makeup and five inch platform shoes, it’s all a bit stunning. As you can see, he's a purple humanoid with a widow’s peak to put Eddie Munster to shame. Despite this jarring appearance, Sinestro, the greatest of the lanterns, is not the least bit ridiculous and even in the costume, Strong has gravitas.

Green Lantern Set Visit : Ryan Reynolds Interview


By Aimee Carlson From MySpace

Back in October, I and a handful of journalists were invited to visit the New Orleans set of 'Green Lantern.' We got to talk to stars Ryan Reynolds, Mark Strong, as well as director Martin Campbell, and designers Grant Major and Ngila Dickson. Our group interview with Ryan Reynolds is below.
The best word I can think of to describe Reynolds is disarming. Disarming looks, charm, humor – he’s got his hooks in you, male or female, on all fronts. Obviously (ladies) he’s hot, but let’s get past that. He’s also a bit of a geek, incredibly earnest, and funny as hell.
His face is marked up with motion capture reference spots, but he’s in his street clothes. It’s worth mentioning not only because it’s referenced below and because it’s very much in contrast with his costar today, Mark Strong (Sinestro) who we also interviewed, in costume. More on that here.
Reynolds’ disarming charm and humor is something that both director Martin Campbell and costar Mark Strong praise the actor for bringing to the character Hal Jordan. It’s those moments of levity and humanism that ground the character, so when the switch is flipped to the fantastic, we’ll be truly taken by surprise and hopefully will feel the weight of the heightened stakes that much more.
Sitting in a room with him to talk about this movie, more than anything I got the feeling that he, jsut like everyone involved in the production really, truly believes in the movie. He loves it. Totally geeked. And you just want to go on this ride with him and Hal Jordan because if it’s half as fun as he thinks it is, well, then it’s pretty damn fun:
Related Posts Plugin for WordPress, Blogger...