Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Thursday, April 11, 2013

SNEAK PEEK: KISS KIDS COMICS



Here are a few sketches from our forthcoming KISS KISS COMICS.

The tiny terrors hit stands in an all-ages new series!

Ah, the simple pleasures of just being a kid. Lemonade stands, little league games, advanced fort building, rocking the faces off of millions of screaming fans all over the world while thwarting the plans of your evil school Principal.

If a couple of those cherished childhood memories sound unfamiliar, that's because they can only be found in KISS Kids, the new series starring the pint-sized rock gods! Join Starchild, Li'l Demon, Spacey, and Catkid as they get into trouble and kick out the jams in strips featuring familiar characters and settings from KISS lore. Helmed by KISS series writers Chris Ryall and Tom Waltz with fun, expressive art by Jose Holder (Mars Attacks The Real Ghostbusters), KISS Kids promises to be a treat for fans of all-ages!

"KISS is used to rocking and rolling all night and partying every day, but back when they were little'uns, those things only happened around nap time," said Chris Ryall, also IDW's Chief Creative Officer/Editor-in-Chief. "This series will appeal to kids and Kiss fans of all ages, as we see the school-age band engage robots, evil teachers, other students, and much more, all filtered through the KISS lens. Beth, the school's Doctor Love, the snooty Torpedo Girls, the bratty "Wicked" Lester, nefarious Principal Elder... they're all here for this accessible, funny, and appealing new series."

The new KISS Kids series, coming this fall, is being previewed in the form of a one-page strip on the back cover of all four issues of this spring's Kiss Solo series. Fans will get their first real look at the Kiss Kids on April 10, when Kiss Solo #1: The Demon by Ryall and artist Angel Medina is released.

"Rock and Roll All Nite....and Potty Every Day," added the L'il Demon himself, Kiss founding member, Gene Simmons.

This fall, there's only one place for proof positive that whether you're a Starchild or a Demon, there's nothing better than rocking and rolling all night and reading comics every day!

Tuesday, March 26, 2013

KISS TEACH KIDS 'RULE OF ROCK' IN NEW COMICS


From ComicAlliance.com

IDW Publishing will expand on its existing KISS comic book line this fall with a new all-ages series starring the titular rock stars as young children kicking out the jams as they foil the plans of their evil school principal. KISS Kids re-imagines bassist Gene Simmons' stage persona "The Demon" as "Li'l Demon"; guitarist Ace Frehley's "Spaceman" as "Spacey"; drummer Peter Criss' "Catman" as "Catkid"; and singer Paul Stanley's "Starchild" as, well, "Starchild," since that works just fine.

KISS Kids will be hyped to KISS comic book fans in the form of a one-page strip printed on the back of all four issues of IDW's KISS Solo series, spotlighting each member of the band (presumably as grown-ups), but you can take an early look here.

"KISS is used to rocking and rolling all night and partying every day, but back when they were little'uns, those things only happened around nap time," said Chris Ryall IDW's Chief Creative Officer/Editor-in-Chief and co-writer of KISS Kids with Tom Waltz. "This series will appeal to kids and Kiss fans of all ages, as we see the school-age band engage robots, evil teachers, other students, and much more, all filtered through the KISS lens. Beth, the school's Doctor Love, the snooty Torpedo Girls, the bratty "Wicked" Lester, nefarious Principal Elder... they're all here for this accessible, funny, and appealing new series."

Drawn by Jose Holder (Mars Attacks, The Real Ghostbusters), KISS Kids #1 goes on sale later this fall in your local comic book store and digitally from ComiXology.

Saturday, March 23, 2013

KISS KIDS COMICS COMING THIS FALL!


KISS KIDS Proves You’re Never Too Young to Rock!

The tiny terrors hit stands in an all-ages new series!

Ah, the simple pleasures of just being a kid. Lemonade stands, little league games, advanced fort building, rocking the faces off of millions of screaming fans all over the world while thwarting the plans of your evil school Principal.

If a couple of those cherished childhood memories sound unfamiliar, that’s because they can only be found in KISS Kids, the new series starring the pint-sized rock gods! Join Starchild, Li’l Demon, Spacey, and Catkid as they get into trouble and kick out the jams in strips featuring familiar characters and settings from KISS lore. Helmed byKISS series writers Chris Ryall and Tom Waltz with fun, expressive art by Jose Holder (Mars Attacks The Real Ghostbusters), KISS Kids promises to be a treat for fans of all-ages!


“KISS is used to rocking and rolling all night and partying every day, but back when they were little’uns, those things only happened around nap time,” said Chris Ryall, also IDW’s Chief Creative Officer/Editor-in-Chief. “This series will appeal to kids and Kiss fans of all ages, as we see the school-age band engage robots, evil teachers, other students, and much more, all filtered through the KISS lens. Beth, the school’s Doctor Love, the snooty Torpedo Girls, the bratty “Wicked” Lester, nefarious Principal Elder… they’re all here for this accessible, funny, and appealing new series.”

The new KISS Kids series, coming this fall, is being previewed in the form of a one-page strip on the back cover of all four issues of this spring’s Kiss Solo series. Fans will get their first real look at the Kiss Kids on April 10, when Kiss Solo #1: The Demon by Ryall and artist Angel Medina is released.

"Rock and Roll All Nite….and Potty Every Day," added the L’il Demon himself, Kiss founding member,Gene Simmons.

This fall, there’s only one place for proof positive that whether you’re a Starchild or a Demon, there’s nothing better than rocking and rolling all night and reading comics every day!

Wednesday, February 6, 2013

THE FOUR-WHO-ARE-ONE SPLIT UP FOR "KISS SOLO"


From CBR.com

Celebrating 40 years of rocking out together in 2013, KISS is marking the occasion by returning to comic books this March with the miniseries "KISS Solo" from IDW Publishing. "KISS Solo" spans four issues, each chronicling a different member of the group on an individual adventure. The first installment titled "KISS Solo #1: The Demon" stars Gene Simmons, better known to fans as The Demon.

Writing this first issue of the miniseries is IDW Publishing editor-in-chief Chris Ryall, who has also penned "Zombies vs. Robots" and "Mars Attacks: KISS." Ryall is joined by artist Angel Medina on the issue. Tom Waltz, who co-writes IDW's ongoing "Teenage Mutant Ninja Turtles" title with Kevin Eastman, is writing the second issue of the miniseries, with the subtitle "The Starchild," with Tone Rodriguez on pencils.

Ryall and Waltz spoke with CBR News about what to expect in their respective issues of "KISS Solo," their love of the franchise and Ryall's personal experience of geeking out with Simmons over comics.


CBR News: Chris, what's the gist of "KISS Solo #1: The Demon?"

Chris Ryall: It's a lovely, touching indie movie-like little tale of The Demon versus the Four Horsemen of the Apocalypse.

In the context of this story, do the members of KISS have super-human abilities or are they just a bunch of really good musicians?


Ryall: We never really get into the musician part of their history in the comics. I sort of hate comics with music and lyrics -- it always rings false to me, even if based on a real band. KISS in the comics are cosmic deities who sometimes imbue humans (or Martians, in the "Mars Attacks Kiss" one-shot from earlier this month) with their powers, or sometimes they play at being human themselves, but -- like with the band itself -- they're larger than life.

Tom, what can readers expect in the second issue, "KISS Solo #2: The Starchild?"

Tom Waltz: It's the Starchild's turn to rock a solo riff and the story is based on the song "Goodbye" from Paul Stanley's 1978 solo album. It's an interstellar romp featuring a cosmic bounty hunter who needs to bring in one last bad guy in order to return home to his beloved wife forever. The only problem is, nobody's ever gone after this baddie in his dark domain and survived. But what if there is a star to light the way? (It shouldn't be hard to guess what exactly that "star" is.) The artwork is handled by Tone Rodriguez ("Violent Messiahs") and he's already turned in some killer pages. The issue hits stores April 2013.

I'm also penning "KISS Solo" #4 featuring the "Catman." It's based on the song "I Can't Stop the Rain" from the Peter Criss '78 solo album and it's a KISS take on the "Beauty and the Beast" mythos. It'll be illustrated by Roberto Castro ("New Exiles") and goes on sale June 2013.

Do all four "KISS Solo" stories connect or are they stand-alones?

Ryall: They're all completely separate and solo. Angel and I are doing issue #1 only, and I'm back doing issue #3 ("The Celestial") with artist Alan Robinson. Tom mentioned the two issues he's writing.

When did you both first discover KISS?

Ryall: When I was about five years old, I shared a room with my brother who was four years older. Back then my tastes in music and comics mirrored his (or else!) -- he was a monster Kiss fan, so I've pretty much been listening to them since I can remember listening to any music.

Waltz: I discovered KISS in two phases. My first memory is from my two older sisters, who shared a copy of "KISS Destroyer" and would listen to it quite a bit in our house. They wore headphones for the most part, so I didn't always hear what they were rockin' to (and Lord forbid I touch the album myself) but I would catch snippets of "Detroit Rock City" and "Beth" on occasion -- I always thought they were cool. What really struck me at that age (I was probably 9 or 10 years old at the time) was the album cover, which I would stare at constantly, absolutely enthralled by the larger than life Kabuki superheroes leaping off the page.

Later, my friend down the road had a copy of "KISS Alive II," "Love Gun" and "Double Platinum" -- we'd jam out to them constantly. I was hooked big time (and was mesmerized by the photo cover on "Alive II" as I ever was by the "Destroyer" cover art -- man, that pic of Gene with blood splattered all over his chin still rules). Besides the music, a big part of the fun in those days were all the urban myths surrounding the band. My favorite was that Gene Simmons' tongue was actually a cow's tongue he had surgically implanted. How cool is that?!

Chris, your day job is EIC of IDW Publishing, so why take on "KISS Solo" yourself instead of farming it out to another writer?

Ryall: Tom Waltz, who's also an IDW Editor, and I are big KISS fans and have been working with Gene Simmons for years. So when it came time to make KISS comics, we just couldn't see handing them off to anyone else. One of my favorite comics as a kid was the "Marvel Super Special" magazine featuring KISS, and it's been fun to now be on the other side. Hopefully we produce some equally fun stories with these characters.

Are there any KISS comic book stories or characterizations that stand out to you as particularly awesome over the decades?

Ryall: Definitely the one I just mentioned -- it was so odd, a hallmark of pretty much all of Steve Gerber's writing, but I remember their appearance in early "Howard the Duck" issues (KISS as drawn by Gene Colan was pretty awesome). I dabbled a bit with the "Psycho Circus" comics, because I really like Angel Medina's work, too.

How did artist Angel Medina get brought on?

Ryall: I just asked -- Angel does "big and cosmic" so well. Our earlier KISS series' were a bit more grounded, but when I'm uncorking the Four Horsemen of the Apocalypse, something like that calls for exactly what Angel does so well. Happily, he signed on. I've been a fan of his work since Peter David's run on "Dreadstar," so it's a thrill to work with him on a KISS comic where so many fans know him from.

How much interaction do you have with KISS representatives when working on the property?

Ryall: There're basically two people we interact with directly on KISS comics -- Gene Simmons and Paul Stanley. It's great that there're no "staff" in the way here. We receive unfettered opinions from the band members themselves and involve Tommy and Eric, too, but Gene and Paul are the ones we work with directly on everything KISS-related. Anyone who's heard Gene Simmons speak knows he's a comic fan from way back, so it's fun having discussions about art, other artists, comics from the past and other geek talk. The band has been amazing, too -- they let us run wild with the comics and don't look to slow us down at all. If anything, they're very encouraging of our crazier ideas, like the KISS series we're doing next after the four "Solo" issues. Fans interested to see what that will be can find clues on the back cover of each of the "Solo" issues.

You mentioned above how Gene Simmons has been a comic book fan for years. Are there any particularly interesting conversations or heated debates the two of you have had on the subject?

Ryall: You've never quite experienced Gene Simmons until you've seen him stand on a chair, arms outstretched in the Doctor Strange/devil horns symbol, bellowing "BY THE HOARY HOSTS OF HOGGOTH!" like he did for Tom and I, to further explain where he got the idea for the devil horns gesture. We also got into a heated debate over which issue of "Amazing Spider-Man" was John Romita's first issue. It's fun when a random name like "Dan Adkins" would come up, hearing Gene talk about which books he worked on, who he studied under and so on. Back in the pre-KISS days, Gene even worked on a comics fanzine with Marv Wolfman. He's a superhero guy through and through.


Tom, what has your experience getting feedback from the band been like?

Waltz: These comics are not something the band is slapping their names on for a quick buck. They take every aspect of what we are doing very seriously, and Gene and Paul especially are extremely vocal during each phase of the comic making process -- from plotting, through pencils, inks, colors and onto final product. They always review whatever materials we send their way and they never fail to promptly respond with approvals and/or the occasional change request, etc. They are true pros, genuinely good guys, and I've always enjoyed working with them.

These gents are doing a thousand things every day yet they still find time to keep an eye on the comic books we're making and provide consistently positive, helpful and respectful input -– I find that to be damn cool. Plus, Ryall and I've gotten to hang out them a few times, too, which is the rock 'n roll cherry on top -- especially for diehard KISS fans like us. If you would've told pre-teen Tom Waltz he'd be working directly with KISS someday, his head would've exploded like so much KISS stage pyro! I've been very fortunate to do some awesome things in my creative career and I've met some fascinating people, but collaborating with KISS is definitely one of the highlights. No doubt about it.

Who are your favorite members of KISS? Favorite albums? Favorite songs?

Ryall: Pick a favorite member of the band while we're doing business with all four of them, are you crazy? Besides, the band is one member to me -- the Four-Who-Are-One. They're stronger than the sum of their parts, so they transcend favorite members. I'll say I've loved working with Gene for his comic knowledge -- he and I are constantly trying to one-up each other in that arena. Little-admitted fact: in this one area I will trounce him every time, but he does know a lot. Favorite album is easier -- "Destroyer," like everyone else, from the makeup era. "Revenge" is my favorite non-makeup album. Favorite song? "100,000 Years," maybe. Kind of hard to pick favorite songs since at different times different ones work for me. I'm a true fan -- I dig a lot of what they've done in pretty much every incarnation.

Waltz: I lean toward "Destroyer," "Alive" and "Alive II" as my favorites because you never get over your first loves, right? I love something about each and every album they've made over the years, though. As for favorite song, I grew up in Southeastern Michigan, so "Detroit Rock City" is high on my list always, but, man, again -- I dig so many of their tunes it's hard to nail down an exact favorite. I've always loved "Love Gun" (the guitar rules on that one), "Black Diamond" (especially played live), "God of Thunder (again, live is best), "100,000 Years," "Shock Me (live!), "Lick It Up," "Sonic Boom," "Cold Gin"... cripes, the list goes on and on. Thing is, put on any KISS album and I'm rockin' with a goofy grin on my face no matter what.

Tom, you also write the "Teenage Mutant Ninja Turtles" ongoing series for IDW. How does writing a property based on actual living people, like with KISS, compare with basing one on a property like "TMNT?" Do you feel more or less pressure to do them justice?

Waltz: I approach writing KISS very much like I approach "TMNT." There are four heroes part of a tight-knit team with a long history -- if you think about it, KISS is a family much like the TMNT are. As such, you have to be aware of the diverse personalities involved and be sure to give everyone some face time, so to speak. The cool thing with KISS is that, though they are real, living people, the comic book characters based on them are way larger than life, so dropping them into comic book adventures is both fun and easy. They can be cosmic demi-gods, super heroes, rock 'n roll soldiers with strange powers -- we're only limited by our imaginations.

"KISS Solo #1: The Demon" by Chris Ryall and artist Angel Medina is available March 20 from IDW Publishing, with "KISS Solo #2: The Starchild" by Tom Waltz and artist Tone Rodriguez available April 17

Editor's Note: Our original story listed Sergio Fernandez Davila as the artist of "KISS Solo #2: The Starchild." The artist has since been changed to Roberto Castro.

Wednesday, January 23, 2013

Orci & Johnson Talk Countdown To Darkness



From StarTrek.com

Countdown to Darkness #1 is out now from IDW Publishing, and it’s the kickoff to the four-part comic-book mini-series prequel to the May 17 big-screen adventure Star Trek Into Darkness. The Countdown to Darkness mini-series reunites Mike Johnson and Roberto Orci, who’d previously collaborated on IDW’s Star Trek: Countdown books in 2009. Johnson, of course, is a respected comic book writer, while Orci co-wrote and co-produced Star Trek (2009) and Star Trek Into Darkness, and oversaw both comic-book mini-series. Today, in a StarTrek.com exclusive, Johnson and Orci engage in a joint conversation about Countdown to Darkness.

Mike and Bob, let's go back to Star Trek: Countdown. How pleased were you with the overall story, the way it passed the torch from TNG back to the TOS-era characters, and the way in which it filled in the blanks of the Star Trek (2009) feature itself?

Orci:  I thought it was great. It was a fun challenge inspired by fan requests and curiosity about whether we were erasing previous canon with the new movie. We collectively hit on the idea of using comics as a way to hand off canon from The Next Generation to the new movies. It was something we would want to see as fans ourselves.

Johnson:  It was really gratifying to see fans embrace the original Countdown as way to connect the two timelines in a meaningful way. We worked hard to make it feel like an integral part of both the original timeline and the new one, and the response from fans was fantastic.

What lessons did you learn that you brought to bear on this new prequel mini-series?

Orci:  It was nice to rediscover the value of comics, particularly in an age where cross-media tends to be thought of in ones and zeros, all electronic, but here’s our old friend, comics, getting on the New York Times bestseller list and advancing Star Trek as much as any other form.

Give us some sense of the story. What can readers expect to read and see on the pages?

Orci:  Whereas the original Countdown was more of a farewell to the previous timeline, we really wanted this story to look forward. The 2009 movie established the characters and their relationships, and now the adventure begins immediately.

Johnson:  Rather than showing back story this time, we are really setting the table for the next movie here in ways that the original Countdown couldn’t because we hadn’t met the new Kirk and Spock yet. The scope is a big as the last series, but this one is full of things we haven’t seen yet in the new timeline, all leading into the mind-blowing events of the next movie.

Will we meet any new characters that show up in film? Will this end as the movie begins? Is the story tied directly to film or in a more thematic way? In other words, how of a piece is it with the new film?

Johnson:  We can’t answer without giving anything away, but I can tease you by saying that a character we have not yet seen in the new timeline shows up in Issue #1 and plays a critical role in the story. The mini-series will flow directly into the next movie, in the same way that the original Countdown did.

Mike, you had access to the Star Trek (2009) script when you were working on Countdown. How much access did you have to the sequel script and in what ways did it help you shape the new comics' story?

Johnson:  As with the first Countdown, I had access to the script. But, as people are aware, this film is wrapped in layers of secrecy that not even a rogue Romulan planet-drill could penetrate. And with good reason. But that access was invaluable when it came to creating a story that ties into the movie in a meaningful and effective way. There are other comic tie-ins that don’t have that benefit, but having it definitely leads to the best possible Star Trek story on the stands, which is our first priority.

Bob, what kinds of suggestions/direction did you give Mike in terms of fleshing out/filling in blanks of the sequel's story?

Orci: Make sure the story stands on its own. We don’t want to cannibalize the story of the next movie, but instead it should set up the movie as part of the necessary heartbeat of its own story.

Bob, what does it mean to you to have another writer to bounce story ideas off of?

Orci:  I’ve been doing it since I was a senior in high school with my writing partner of 20 years, Alex Kurtzman. So it’s very comfortable.

For both of you, Countdown was extremely successful and you did NOT have to read it to enjoy film. If you did, though, it added dimension and back story to how we got to the point of the Kelvin being hammered. How tricky is it to create something that's strong enough as a standalone, yet fits in like a puzzle piece within a larger canvas?

Orci:  It’s a 9.5 out of 10 on the tricky scale.

Johnson: The comic has to connect without spoiling, but as Bob said it has to stand on its own. There’s an element of reverse-engineering to create a story that sets up the movie, but reverse-engineering will only take you so far. At a certain point you have to forward-engineer, as Keenser would say. It is very much a puzzle, but a fantastic one, and hopefully all the edges are smooth.

Countdown was all Prime Universe happenings. We understand this one won't be. Is that accurate and, if it is, will there be any further Prime Universe connections?

Johnson:  No Prime connections in this one. The priority is exploring this new reality.

Orci:  We were so lucky that fans embraced the new timeline. And our instinct now is to leave well enough alone and let this timeline stand on its own.

Bob, what's the overall writing/story philosophy for non-film Trek endeavors in the J.J.-verse. What's the approach?

Orci:  The approach is to ignore the medium and focus on the story. Don’t make a distinction between comic and film and anything else -- and just focus on making it Star Trek.

Is there anything in the other Trek comics related to the film that we may have missed already?

Johnson:  There are bunch of little hints that we’ve put in the ongoing Star Trek comics series that Bob is overseeing. None of them are the kind of thing that can spoil anything in the movie, but the idea is that, like the original Countdown, you can go back and read them and say “Hey! They totally set that up in the comics months before!” It’s been sneaky fun putting them in there.

How canon is this?

Orci:  We get asked that a lot, and it’s our understanding that canon is that which is filmed. As a strict Constitutionalist, I don’t support a change in the definition of canon during my tenure. Perhaps future courts can take up the issue, but in the meantime the comics are as close to canon as you can get without being on film.

Saturday, January 12, 2013

A Real-Life Altering Event 'Kickstarts' SOLESTAR



From Newsarama.com 

Sometimes even the worst experience can bring a positive light to the way you live. For long-time comics fan Siike Donnelly, after surviving a potentially fatal brain aneurysm he had a new outlook on life and wanted to share that, in comics form. What came out of that is a graphic novel titled Solestar, which follows a near omnipotent superhero who is forced to give a more honest look at life once confronted with his own impending death.

Donnelly is writing Solestar with the help of two editors and over sixty artists, and the support of fellow comics fans thanks to a Kickstarter fundraising drive which ends this weekend. Siike, a former production assistant for television shows such as Dancing With The Stars, now works at California’s Golden Apple Comics and is immersed every day in comics and is proud to tell the Solestar story and his own story which led up to it.

Newsarama: First off Siike, what can you tell us about the concept of Solestar?

Siike Donnelly: Solestar, from a conceptual standpoint, is about legacy. If my aneurysm would have killed me, I'd have left nothing behind. You wouldn't be interviewing me, and this project wouldn't exist. From that, I wanted to explore what a Superman-type character would do with his last day on Earth. He still has villains in the world, and they are just waiting for him to die off so that nothing stands between them and the world. I asked myself, what would be the most difficult thing for a superhero to do? What I landed on was the core of the story; Solestar had to turn his villains into heroes.

Nrama: How did this idea come to you?

Donnelly: Well, like most writers, I always wanted to write a superhero story. The idea for this came from understanding how short life can be. Like myself, Solestar just wants to be remembered for doing what's right, hopefully inspiring others to follow a similar path. The idea seemed like a cool twist on the classic, good versus evil story we usually read about. How does someone good stop evil? My answer; you make evil good. Silly I know. Naive even. But maybe it's time we thought a bit more naively. I told this to Scott Lobdell (name drop) the other day... "It's easier to be cynical in this day and age. That's not a creative road to travel, in my opinion. It doesn't take much thought to be jaded or feel like the world is against you. It takes effort and wasted energy, but no thought. Whereas being a little naive, or looking at things with a more optimistic viewpoint takes no effort at all, and a ton of thought." Thinking like that led me to the idea of what story to tell. The charitable hope and aspect of this story came from seeing DC's “We Can Be Heroes” campaign and being friends with people at the Hero Initiative. Through their actions I saw that art can change the world and save lives.

Nrama: Solestar’s real name is Isamu. So who is he on the inside?

Donnelly: Isamu is named after one of my favorite anime characters, Isamu Dyson from Macross Plus. In fact, the first thing you read in Solestar after opening the book is a quote. "Dedicated to all pioneers." That's the first thing you see in Macross Plus. Isamu has a big heart. He was given his powers during the bombing of Hiroshima and Nagasaki, but instead of flying across the world and killing all of us in America, he realized the value of a life. He stayed to help rebuild his country. At that moment, he became a builder, not a destroyer. I just thought that gave him an interesting and unique perspective on this world. By choosing the path he chose, to me, he became far more noble, and for lack of a better word, "better" than anyone else in a similar situation. That's what our heroes should inspire us to be- "better".

Nrama: How is Solestar hoping to make things “better”?

Donnelly: Well, in the story, he hopes to teach the world how to save itself from now on. Through his actions, he shows ordinary people, super-powered villains, and the rest of the world what it means to be selfless, if even for only a moment. How one small, or grand, act of good and decency can transcend any hateful act one can conjure up. He has villains in the world, some who he tried helping before, and others that may be too far gone to help. He knows they will continue to exist when he's gone, so he tries throughout the story to get each of them to do something truly good. He hopes that by doing that, they'll at least get a fraction of his own perspective on this world, and maybe want to carry that on in Solestar's absence. He understands it's probably not a possible goal to reach, but it doesn't stop him from trying. He's tried everything else to beat them, and nothing has worked. On his last day, he finally figures out a way to pull off something he's never tried.

Nrama: This story revolves around an immortal man falling in love with a woman and seeing her die from a brain aneurysm. Given your own experience as a brain aneurysm survivor, why’d you decide to make something so personal to you?

Donnelly: Honestly? Partly therapy. Because it's something most people don't understand, or something most people didn't even know you could survive, it's next to impossible to talk to anyone about it. I reached out online to talk to other survivors, so I that don't feel alone with it. When I heard some of their stories, and how many of them have it much worse than I do, I decided to tell this story for them. So in the end, it became less personal for me, and more personal for them. I even included some of their stories into the book, with their permission. I wanted this to be about all of us, the ones who survived, and those that didn't. Once I realized I was doing this more for others, it was an easy decision to make.

Nrama: You’re doing this as part of busy life in your day job as a production assistant for shows like Dancing With the Stars and Shark Tank. How do you balance that while acting as creator/editor/writer/organizer of Solestar?

Donnelly: Well, I don't do much PA work these days. Sadly I have physical and mental limits that prevent me from keeping up with the rigorous pace of production life. I can do post PA work and office stuff, but that's it. At the moment, I work at Golden Apple Comics, where I can talk comics all day and help people find something fun to read. And I have a dog now, who I rescued a year ago. The juggling between real life and working on Solestar isn't easy, I'll admit. Luckily I have two amazing editors, helping me make sense of all this as much as possible. Gene Hoyle and Richard Caldwell have been a godsend, and I'm thankful they help making my juggling act easier to handle, while still looking impressive to others.

Nrama: Is this book only going to be available on Kickstarter, or will people be able to buy this in stores at some point?

Donnelly: That actually depends on people. For now, the only way to get this is through Kickstarter. I have been talking to people at Diamond about maybe going further with it once it's printed. But we have to meet that goal first. A gentleman at Diamond actually lost his father to a brain aneurysm. I meet people every day now that know someone who has died from one, and are in shock that not only have I survived one, but experienced a rupture at such a young age. I was 28 when I had mine. I hope we can get this book out there after the Kickstarter. It's certainly my dream to see this on comic shelves. In fact, there are great incentives to retailers that donate, including an exclusive Kevin Eastman cover. So if storeowners donate, you will see this in stores as soon as April.

Nrama: You’ve got some real A-list artists working along side indy artists on this. How’d you organize the creators working on this?

Donnelly: It wasn't easy. I started by going to every convention I could afford, even a few that I couldn't, and strolled down artist alley, which is my favorite place of any convention, to find artists. From there, I'd send out the script, and the character bible, where Paul Barnes designed some amazing characters for us, and asked the artist to pick the page that spoke to them the most. That was our process. From there, we tried to break it into chapters and have Richard handle those artists, and Gene handle another chapter, to even out the workload. It didn't work. Everyone kept emailing me. Still, I went to Gene when I could, but went to Richard a lot to help keep this whole thing making sense. There are a few art continuity mistakes we made between pages, but nothing so major that I felt it would take the reader out of the story. I hope.

Nrama: If Solestar is successful, could you see yourself doing more stories about the characters down the road?

Donnelly: Well, this is Solestar's last day alive. [laughs] But you never know. Gene came up with the idea, since we never really tell Solestar's origin in this book, that we should do two more books after this, going backwards, each one raising awareness and maybe research money for a different cause. A reverse trilogy. I like that idea a lot. If this one gets made and funded, I can see us doing this again next year. There are far too many things that can kill us in this world, its time we start taking a few of those off the list. I like the idea of Solestar saving his world, and helping people in ours. Hopefully others out there like it too and can help us make our dream a reality. Like Christopher Reeve said, "At first, dreams seem impossible, then improbable, and eventually inevitable."

Thanks to all that helped Siike Donnelly make this happen and supporting his project Kickstarter page, thanks Mike.

Wednesday, January 9, 2013

Comic Buyer's Guide No More


After more than 40 years of publication, Comics Buyer's Guide is closing with its March 2013 dated issue, #1699.

The news was announced via a press release from the magazine's parent company, F+W Media, Inc. in the statement, the company cited "general poor market conditions and forces working against the title’s sustainability including the downturn in print advertising and the proliferation of free content available online for this highly specialized industry" as the reason for the shuttering.

CBG was founded in 1971 by Alan Light as "The Buyer's Guide to Comics Fandom," an "adzine" in a monthly tabloid newspaper format. The periodical eventually grew to weekly, and was acquired by Krause Publications in 1983 (itself acquired by F+W in 2002). In 2004, CBG switched to a monthly magazine format, its most recent iteration.

Contributors to CBG over the years include Peter David, Mark Evanier, Tony Isabella, Chuck Rozanski, Craig Shutt, Heidi MacDonald, Newsarama founder/senior editor Michael Doran, former Newsarama co-owner Matt Brady, myself, and Comichron's John Jackson Miller, who worked in several different full-time roles for the publication. Miller has posted a history of CBG on his site.

Both CBG senior editor Maggie Thompson and editor Brent Frankenhoff have indicated plans to stay active in the comics field. Since Comic Buyer's Guide #1699 went to press before the announcement of the cancellation, Miller writes, there will be no acknowledgment in the magazine.

Friday, January 4, 2013

Help PETER DAVID And Get Good Stories, At The Same Time

After Peter David’s stroke at the end of the year, his wife Kathleen has been keeping his fans, friends, and family up-to-date on his blog about his recovery process.

PAD, as he’s colloquially known to his fans, has shown progress, from being able to grip the hands of his wife and daughters, to still making jokes and keeping his nurses entertained. The road to recovery is long and expensive, though, and Kathleen, rather than setting up any kind of donation fund or anything of the sort has a much simpler request: Buy and enjoy Peter’s writing.

Specifically, she points out his latest novels, sold directly through Crazy 8 Press, or through Amazon or Barnes and Noble. The books are all available digitally, but will also print-on-demand for those who like to curl up without the warm glow of a tablet screen.

Here are his current books, and both official and Kath-approved descriptions of them:

His currently Crazy 8 Books are

Pulling Up Stakes Part 1
Pulling Up Stakes Part 2 (Brand new)
This is one novel broken into two pieces. This is the cover blurb
Sick of vampire books? Movies? TV shows? Yeah. So are we. Sick of the entire unlife of vampires? Yeah. So is Vince Hammond. Unfortunately, Vince is in it up to his (wait for it) neck. Because Vince is a young vampire hunter who lives with his vampire hunter mother in an entire community of vampire hunters, who in turn are part of a cult of vampire hunters going back all the way to the French Revolution, which many believe to be an uprising of the poor against the rich but was actually a massive purging of vampires from the French nobility (hence the guillotine)

The Camelot Papers
A powerful ruler who’s considered by many to be simple-minded and vacuous and has serious father issues. A no-nonsense, polarizing woman who favors pants suits and pursues dubious agendas involving social needs. A remarkably magnetic leader of men with a reputation as a skirt-chaser. A scheming, manipulative adviser who is constantly trying to control public perceptions. A man seen as the next, great hope for the people, except there are disputes over his background and many contend he’s not what he appears to be.
George W? Hillary and Bill? Karl Rove? Obama?
Try Arthur Pendragon, Guinevere, Lancelot, Merlin, and Galahad.
Whatever you think of the state of today’s politics, The Camelot Papers shows you just how little matters have changed in the past thousand years or so. The Camelot Papers presents a fresh perspective on Arthurian legend by using modern day sensibility and combining it with a classic tale to bring a new insight into iconic characters.

The Hidden Earth Saga of which there are two published and the third is in the works.

Darkness of the Light (Book 1 of the Hidden Earth saga) Click here for the first chapter!
Height of the Depths (Book 2 of the Hidden Earth saga)

These are science fiction mixed with mythological creatures and the fate of the Universe hangs in the balance. Big epic sweeping books with those great characters that Peter is famous for writing.

—

Kathleen also asked for anyone and everyone with the means to spread the word. So, consider that done on our end, but if you all can get out and keep rocking that, it would be great.

On a personal note, I wouldn’t be where I am today without the writing and encouragement of Peter David. He wrote my favorite character at Marvel, Havok, in the 90s when I was introduced to him and fell in love with superhero comics. He wrote my favorite character at DC, Tim Drake, in Young Justice, the book that finally got me reading DC Comics on a regular basis and showed me that fun, friendship, and some good, old-fashioned teamwork definitely still have their place in superhero books. And after all that, he was one of the very first people to respond to my request for interviews back when I was running a lowly internet radio show and trying to get my journalism career going. So thanks, PAD. Get well soon.

Thursday, January 3, 2013

ASPEN COMICS UNVEILS FULL SLATE OF "10 FOR 10" TITLES AND JAM POSTER


Official Press Release

Aspen Comics is ready to kick off the new year—and also celebrate their tenth anniversary year in the industry—by announcing their full slate of titles in their ambitious "10 for 10" initiative, beginning this February.

For Aspen’s "10 for 10", the publisher will be debuting a new series each month for ten straight months, featuring five all new properties and five well-known returning series, with each debut #1 issue offered for only $1. The full list of titles is as follows:

February – Legend of the Shadow Clan (Brand New Series)
March – Shrugged Volume 2
April – Jirni (Brand New Series)
May – Charismagic Volume 2
June – BubbleGun (Brand New Series)
July – All New Fathom
August – Awaken Skies/Overtaken (Brand New Series)
September – Executive Assistant: Iris Volume 4
October – Trish out of Water (Brand New Series)
November – All New Soulfire

Aspen is also offering special Aspen "Reserved Edition" covers for each new "10 for 10" release. New readers and fans who add each "10 for 10" release at their local comic shop’s subscription service will be eligible to purchase the "Reserved Edition" covers. Fans who purchase all ten "10 for 10" releases will then be eligible to receive the full-size Aspen "Perfect Tens" poster featuring all ten Reserved Edition covers by the series artists and colored by Peter Steigerwald. Aspen suggests those interested in acquiring the "Perfect Tens" poster and "Reserved Edition" covers to inquire about this special offer with their local retailer today. Aspen also encourages fans and retailers alike to check out the host of other special incentives for their "10 for 10" titles including special CGC signed editions, original hand-drawn covers, and exclusive comic shop variant covers featuring the store’s respective logo on the cover.

Fans and new Aspen readers will also be able to choose their adventure for August’s "10 for 10" release between two all new series: Awaken Skies and Overtaken. Aspen will feature an online voting poll, as well as an in-store voting ballot at comic shops in the coming weeks to allow the public to vote on which property they would like to see in August. The publisher will reveal more details about the voting process soon.

Wednesday, January 2, 2013

WAR MACHINE WAS IN SPOILER DURING THE AVENGERS MOVIE; IRON MAN 3 PRELUDE COMIC BOOK

From CosmicBookNews.com

For fans of James Rhodes left wondering where War Machine was during The Avengers movie, we now find out exactly what happened.

Turns out War Machine was battling it out with some bad guys in Asia.

The Iron Man 3 prelude comic book was released today where we see Tony Stark calling his buddy for assistance to fight against Loki's invading army; however, War Machine was on the other side of the world and it would have taken him too long to fly over.

We can assume that since this is an Iron Man 3 prelude and that Rhodey was in Asia that it might have something to do with the Mandarin and the upcoming movie.



Tuesday, January 1, 2013

CHARACTER CLOSE-UP : ROM: Spaceknight


Rom (also known as Rom The Space Knight or Rom: SpaceKnight) is a fictional character, a cosmic superhero in the Marvel Comics Universe. He first appears in Rom, Spaceknight #1 (Dec. 1979) and was created by Bill Mantlo and Sal Buscema.


Toy
"Rom The Space Knight" was a toy co-created by Bing McCoy, Scott Dankman, and Richard Levy (US Patent #4,267,551). It was sold to Parker Brothers, and was the inspiration for the comic book series. The toy was originally called COBOL (after the programming language,) which was later changed to "Rom" (after ROM, read-only memory) by Parker Brothers executives.
The toy set a precedent for the game publishing company, which up until that time had only ever produced board games. As this was a new venture for the company and given that electronic toys were still very new, a decision was made to produce the figure as cheaply as possible. As a result, the final product had very few points of articulation, and twin red LEDs served as Rom's eyes instead of the originally envisioned green, which were more expensive to produce.
Not long after its debut, Rom appeared in the corner box of the cover of Time magazine's December 10, 1979, issue. It was also featured in the interior article, "Those Beeping, Thinking Toys," which decried Rom's lack of articulation and predicted it would "end up among the dust balls under the playroom sofa."

ROM was licensed to Palitoy in the UK to extend the "Space Adventurer" line of Action Man, appearing in their 1980 catalog.

Comic
To build interest in the toy, Parker Brothers licensed the character to Marvel Comics which created a comic book featuring Rom. The comic expanded on the premise that Rom was a cyborg and gave him an origin, personality, set of supporting characters and villains, as well as interaction within the Marvel Universe. The comic was written by Bill Mantlo and initially illustrated by artist Sal Buscema.
Ultimately, the toy failed and only sold 200,000 to 300,000 units in the US, with creator McCoy blaming the failure on poor packaging and marketing. Parker Brothers subsequently abandoned the line and returned to manufacturing board games.
Regardless and with some irony, the comic book outlasted the toy which it was created to support. The series lasted for 75 issues over a seven-year period, with Rom's regular encounters with mainstream heroes and villains establishing him as part of Marvel continuity.

Fictional character biography
In the comic book, Rom is more than a simple cyborg, being originally from a utopian society on a planet called Galador. The series details Rom's defeat of an invading alien race known as Dire Wraiths, and the continuation of their battle on Earth and other planets. Unlike the technologically advanced Galadorian civilization, the Dire Wraiths rely primarily on dark magic and their power to change their appearance.
Some years before Rom's arrival on Earth, Galador is threatened by a fleet of ships manned by the Dire Wraiths. Galador's ruler, the Prime Director, calls for volunteers to be transformed into cyborg warriors called 'Spaceknights', so that they can defend the planet from the invaders. The volunteers are promised that their "humanity" (that is, the body parts that would be removed to accommodate the bionic armor) would be preserved and restored to them after the danger was over. Rom was the first to volunteer, and was transformed into a large, silver humanoid that at first glance appeared to be totally robotic. Rom was also given Galador's greatest weapon - the Neutralizer - which on one setting could banish the Wraiths into the dimension known as Limbo forever. Inspired by his example, a total of 1,000 Galadorians volunteered and were transformed into Spaceknights, each with his or her own unique armour, powers and code names.

The Spaceknights succeeded in stopping the Wraith invasion, although Rom decided to follow the remnants of the fleet back to their home planet – Wraithworld – which orbited a black sun. The Wraiths panicked, and after a futile counter-attack abandoned the planet and scattered throughout space. Unable to stop Rom, the Wraiths successfully used their sorcery to trick him into allowing their escape. Rom now felt responsible for spreading the Wraiths’ evil across the universe, and swore he would not reclaim his humanity until all Dire Wraiths had been vanquished. His fellow Spaceknights, including comrades Starshine and Terminator, swore the same oath and left Galador.

Earthfall
Rom arrives on Earth 200 years later, and it is at this point that the Rom series begins. Landing near the fictional town of Clairton, in West Virginia, USA, Rom encounters a young woman named Brandy Clark. After seeing Rom deal with the Wraiths firsthand, Brandy comes to understand his mission and helps to hide Rom from prying eyes. This becomes necessary once Rom uses the Neutralizer in public, as witnesses only see a "killer robot" disintegrating innocents - they do not realize that Rom is in fact banishing Wraiths in human form. In time Brandy's boyfriend, Steve Jackson, also helps Rom in his mission, although when Brandy began to fall in love with the noble Rom her relationship with Steve was strained.
During his time on Earth, Rom fights and banishes thousands of Wraiths. The increasingly desperate Wraiths also create new foes for Rom, such as the sorcerous Hellhounds, robotic Watchwraiths and Firefall - a fusion of human and Spaceknight. Two of Rom's greatest foes are the aptly named Hybrid (a hideous result of a union between Wraith and human), and Mentus (a suit of Spaceknight armor occupied by the dark side of the Prime Director's psyche). Many other opponents were more traditional and hailed from the Marvel Universe proper, such as the Mad Thinker, the Space Phantom, and the herald of Galactus, Terrax. Rom was one of the many heroes transported into an arena in space for the Contest of Champions though he was not chosen to participate.
At one stage, Rom's war against the Wraiths takes a turn for the worse - a new breed of Wraith appeared on Earth, and appeared to be far deadlier than the first variety. It is later revealed that these are female Wraiths, who rely on sorcery, as opposed to the weaker males who placed their faith in science. Unlike the males, the female Wraiths chose not to act in secrecy and openly attack Clairton while Rom is away, killing everyone (including Steve Jackson and superhero ally the Torpedo) with the exception of Brandy Clark. Furthermore, they also attack S.H.I.E.L.D.'s mobile headquarters, the Helicarrier, which gave Earth authorities clear evidence of the existence and threat of the Dire Wraiths. Rom manages to banish all Dire Wraiths on Earth to Limbo with the aid of his super-powered allies and members of the U.S. military.

Endgame
Rom leaves Earth soon after the battle and returns to Galador. Unknown to Rom, however, Brandy had accidentally met the entity called the Beyonder, and asked him to transport her to Galador. The Beyonder complied and Brandy found herself on Galador, now a war-torn world occupied by a new generation of cyborg-Spaceknights. Created to defend Galador in the absence of the first Spaceknights, this next generation of cyborgs became corrupted by their power, and feeling superior to normal Galadorians, massacred the entire race. In an act of sheer spite the new Spaceknights also destroyed the frozen remains of the originals. Rom arrived too late and could only save Brandy. Enraged, Rom summoned the original Spaceknights and together they destroyed the traitors. Rom then made a surprising discovery - his original humanity persisted within the entombed body of Terminator. Reclaiming it, Rom became human again and finally admitted his love for Brandy. The two chose to remain on Galador, with the intent of repopulating the planet. The remaining Spaceknights, their humanity now lost, set out to explore the universe, except for a few others that remained on Galador to protect Rom and Brandy.
During the wedding of Rick Jones to Marlo Chandler, the now human Rom returned to Earth, together with Brandy, as guests at the ceremony, and Rom greeted the Hulk with a friendly handshake.

Starlin miniseries
In the Spaceknights miniseries (Oct. 2000 - Feb. 2001) written by Jim Starlin it is revealed that Rom took the name Artour (a reference to Brandy's love of Arthurian legends, and perhaps in memory of his own encounter with King Arthur's ghost), and that he and Brandy had two sons. However, Rom himself is not actually seen in the series, nor is he mentioned by that name or shown in his spaceknight form (no doubt to skirt the fact that Marvel no longer held the license from Parker Brothers, which had retained the copyrights on Rom's name and armored likeness); his ship is attacked off panel just prior to the start of the story, with Rom himself missing and presumed dead.

Powers and abilities
Rom’s armor was composed of the Galadorian metal plandanium. It is extremely durable, even going so far as to stand up to Wolverine's adamantium claws. It was shown to be damaged from time to time, demonstrating that plandanium is not indestructible. The armor had self-repair capabilities, though it took several weeks to repair major damage. It provided him with superhuman strength, flight, and the ability to travel through space via backpack rockets. It also allowed him to breathe in any atmosphere and survive in the vacuum of space. Controls near the torso allowed Rom to lower the armor's temperature to well below zero. The armor also stored a "solar charge" that could be used as a weapon and could also drain power sources by mere contact. It also gave him the ability to summon three pieces of equipment stored in "subspace":
Neutralizer 
Rom's primary weapon, which is designed to banish Dire Wraiths to Limbo by opening a dimensional portal. Unfortunately, the process leaves considerable waste material that makes it appear that the weapon kills its target to an uninformed observer. In addition, the Dire Wraiths unsuccessfully explored the possibility of examining the gun to find some means of returning its victims to the normal dimension. This handheld weapon could fire energy beams that can be deadly at a high setting if Rom chose to select it and it can neutralize various forms of energy. This device was designed so that only Rom would be able to discharge it. The mutant Wolverine once tried to use the weapon and received a numbing blast of energy feedback. Rom's Neutralizer would inspire a similar creation by the mutant Forge when the US government tasked him with constructing a weapon against the Wraith horde. It is notable that his neutralizer for a time cost Storm her mutant abilities.
Analyzer 
Allowed Rom to see shape-changed Dire Wraiths in their true form and could assess the energy and potential of any object/entity. It could also be used on an item which represented a world, such as a globe, and would display lights corresponding to Dire Wraith infestations at that point on the planet. Unfortunately, the device resembles a handgun, and Dire Wraith imposters have taken advantage of this fact to fool others into thinking that Rom is attacking them. Rom once arranged an ally to have the equivalent kind of vision, but the Dire Wraiths counteracted that by magically blocking his mind from recognizing that particular visual data. Regardless, Rom allowed SHIELD to examine the Analyzer in hope of creating equivalent devices among the Spaceknight's human allies.
Universal Translator 
Allowed Rom to instantly learn the language of any creature, irrespective of their origin. This device was also used to scan and store printed information from an encyclopedia in Rom's memory banks for future use.

Other versions
As Marvel Comics no longer possesses the licensing rights to Rom from Parker Brothers, the character is not allowed to appear in his armored form. However, Marvel has found ways to work around this dilemma.
In 2000, Marvel published a five-issue SpaceKnights series which featured a hero named Prince Tristan (codenamed "Liberator") in a redesigned version of Rom's armor. He fought along side other SpaceKnights named after some of the more popular ones from the original series.
In the Captain Marvel series featuring Genis-Vell, Rick Jones was shown to own a toaster in the shape of Rom's helmet.
In the alternate world of Earth X, Rom had ironically been banished to Limbo and was battling against the very Dire Wraiths he had sent there. Rom was seen in human form wielding his Neutralizer and using his chest-plate as a shield. He was referred to only as "the Greatest Spaceknight."
In 2006, Marvel reprinted the Official Handbook of the Marvel Universe as part of their Essentials line of trade paperbacks, including the Rom entries.
In The Avengers 12.1 (2011), the super-villain group, The Intelligencia, was seen working with a 'spaceknight' that had actually been hosting the Ultron A.I.


Bibliography
Rom #1-75 (Dec. 1979 - Feb. 1986), Annual #1-4 (1982–1985)
Power Man and Iron Fist #73 (Sept. 1981)
Marvel Two-in-One #99 (May 1983)
Incredible Hulk #296 (June 1984), #319 (May 1986)
New Warriors #73-75 (July 1996 - Sep. 1996)
Spaceknights #1-5 (Oct. 2000 - Feb. 2001)

Sunday, December 30, 2012

Art From J.T. Krul's Jirni From Aspen Comics

Art by Paolo Pantalena.




Peter David Suffers Stroke


Peter David, writer of Marvel Comics’ X-Factor reported on his website today that he has suffered a stroke while on vacation. David reported that he suddenly lost feeling and control over the right side of his body. He was taken to the hospital and now knows this was the result of a stroke, thought they are still assessing the full damage.

David has had a long and excellent comics career, at Marvel comics with long runs on both X-Factor and Incredible Hulk, and at DC Comics with Aquaman. He also is known for his Star Trek novelizations. I’ve always enjoyed his work, his run on Hulk stands out in my mind as the best ever.

Please join me in wishing him the best, and in hoping for a full recovery. You may post comments at his website, link provided below.

peterdavid.net

Sunday, December 23, 2012

Just A Thought : New, Now, DC And Marvel

Just over a year ago DC Comics gave us there New 52 universe, a relaunch or reboot depending on how you would look at it. The DCU was only 5 years old in this new continuity but despite this some history remained some was wiped clean, some characters were relatively unchanged others were only the same in name. Now Marvel has there Marvel Now! event which seems on the surface to be a very similar to DC's, not so unique for Marvel to do this but, Marvel's Now! continuity though seems to be even more confusing. I'm not debating the fact that some characters needed a boost but why do a universe wide event if there was nothing wrong with certain ones. For example Green Lantern has been relatively unchanged, other then the addition of Simon Baz and a few tweaks, because it was doing well but Superman did need a boost lagging behind some of the other big guns. So why reboot everything, this is the question but when you look at the sales DC overall sales increased so of course Marvel felt it needed to do the same. But while sales have been better now for both is this really that good for the overall industry, or will they alienate long time fans who stuck it out over the years for the hope of bringing in new blood, so to speak, only time will tell. Just a thought.

Friday, December 21, 2012

SNEAK PEEK: KISS SOLO COMIC VARIANT COVER

From KISSOnline.com

Here's a sneak peek of artist Tone Rodriguez's special KISS Solo Comic cover for retailer, Jetpack Comics. This is the pencil-stage, inks to follow soon.

Wednesday, December 19, 2012

ASPEN COMICS ANNOUNCES JIRNI BY J.T. KRUL


Aspen Comics has announced Jirni as its third release in its "10 for 10" anninversary initiative. The fantasy-adventure comic is created by writer J.T. Krul, with art by Paolo Pantalena and Brett Smith.

Here's how the book is described:

"Discover a whole new world of adventure! Trekking through a violent and dangerous frontier of savage barbarians, devious thieves, and wild creatures, a warrior-princess named Ara searches for her mother, who was stolen away from her kingdom by a mysterious sorcerer with the help of his powerful D'jinn. What great and terrible secrets await her in the distant horizon? Prepare to experience an epic tale of fantasy and wonder without boundaries. This is Ara's quest. This is Ara's destiny. This is Ara's - Jirni."

"Jirni is a celebration of all the things I love about fantasy and adventure," Krul said. "It's the tale of a girl on a quest beyond anything she ever imagined, venturing into a world she barely knew existed. For anyone who has been captivated by the vivid imagery of Frazetta's masterpieces, this book is for you. For anyone who relished in the visceral energy of Conan the Barbarian or got lost on the rich mythic sagas of Excalibur or Clash of the Titans; for anyone who rolled a ten-sided die or refused to leave Middle Earth; for anyone who followed such adventurers as Flash Gordon or John Carter, or walked the long and crazy path with a gunslinger named Roland, this book is for you. Don't miss it. It's going to be a hell of a Jirni."

As part of Aspen's "10 for 10" initiative, Jirni #1 will be priced at $1, and will feature a host of incentives. The first issue will feature a direct cover by the series team of Pantalena and Smith, while fans who add the series to their local comic shop's subscription box are eligible for the special Jirni #1 Aspen Reserved Edition cover by Pantalena and colorist Peter Steigerwald. Fans who collect all 10 of Aspen's "10 for 10" Reserved Edition covers will be eligible to receive the free full-size Aspen Comics "10 for 10" Jam Poster from their local retailer.


Help Support The Kickstarter A Child Is Born: 2013 Deluxe Hardcover


Go to Kickstarter and help support Bill Tucci's A Child is Born: 2013 Deluxe Hardcover.

Friday, December 14, 2012

KISS GOES SOLO!


A House Divided will Still Rock!

Echoing their famous series of 1978 solo albums, this March, legendary rockers KISS take to solo adventures in a new miniseries from IDW Publishing! Further exploring the deep mythology that’s made the Kings of Rock hold dual citizenship as Kings of Comics, this year, The-Four-Who-Are-One must take up arms alone against a slew of dynamic enemies and evil forces.

Spread out across four dimension-shattering issues, this face-melting slew of hard-rocking comics tectonics kicks off with KISS SOLO: THE DEMON, a tale starring Gene Simmons’ classic alter ego, The Demon! Veteran KISS writer Chris Ryalland fan-favorite Kiss artist Angel Medina, rejoining the band for the first time since Kiss: Psycho Circus, weave another tale of epic bombast and explosive rock and paving the way for the accompanying tales of the Starchild, the Celestial, and the Catman!

“We’ve turned KISS into gangsters, barbarians and teenage girls so far in our KISS comics,” said Chris Ryall, IDW’s Chief Creative Officer, “but now it’s time to give everyone the unfettered KISS over these four issues. Issue one sees the Demon taking on none other than the Four Horsemen of the Apocalypse, and no one draws widescreen apocalyptic action better than Angel Medina. It’s a thrill to have Angel back in the KISS fold.”

In addition to providing full art on issue one, Medina is on board for covers for all four parts of the solo series. To further give longtime fans a bit more, each issue’s storyline and title is culled from the original solo album songs, such as issue one’s “Radioactive.”

Continuing a comics partnership as fruitful as it is sonically booming, the solo series is a must-have for comics fans and members of the KISS Army. After all, rocking ‘n’ rolling all night and reading comics every day sounds like a pretty solid plan, doesn’t it?
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